Editor: Amalgam Plugin defines a blending of pictures, windows and custom widgets allowing the creation of a novel GUI for the Mac and the Windows platforms. For example, you can Create a mac user interface on windows, or a windows interface on the mac.
The Drawable class is compatible with a variety of usages, including the generation of alpha-aware pictures on your desktop that are not confined to a particular window:
In the above example, a number of pictures have been stashed together, and some of these pictures act as widgets, i.e. are mouse aware.
Version notes for this release:
[new]: Creation of a Drawable using a QuickTime movie.
[new]: Drawable.MovieTask, can be used in a timer to advance the reading and rendering of a movie Frame. More appropriately, you would want to use the TimeBase Plugin to setup the drawing of a movie frame into a Drawable.
[new]: Drawable.Playing, to be used if the Drawable is rendering movie frames.
[chg]: the "responsive as boolean" attribute of the drawable class has been renamed tp "greedy as boolean". It does not change the implementation but the renaming would better reflect this attribute: If greedy is set to true, the drawable instance will obtain messages in its "change event" allowing the developer to respond to the state change (activate/deactivate and mouse hover, mousedown and mouseup Events). To make use of it, subclass the drawable and implement the Change event. Note also that if greedy is set to true, the drawable will not respond to the mousedrag event.
[new]: the change event of the drawable class now returns a boolean value, and if you would return true, and greedy is false, the drawable will not respond to a mousedrag. Note that this behavior is equivalent to returning true in the mousedown event when subclassing a Drawbar.
{new]: Drawable.bitIsSet, useful if the Change event is being implemented.